There and back again


ITS ALIVE!!!

Ok, I know, I've not being really around since I started the project, what I could say? Nothing special, just everyday life things happening here, no excuses, just life.

But ok, I'm back! And with great updates about the project. Initially I've planned many features to implement, some I did finish at the time and some I did not. But after getting back on track I've finished everything that I wanted and some more other things. But this post is just to report the current progress of the game, so, here it goes;

Finished the AI mechanic (with movement, attack and player chase behaviours), did minor adjustments along the way, on the camera (still work to be done on the background - parallax - mechanic), the secret crystals activation and deactivation.

My focus right now is to structure a more playable campaign that i'm calling 'A Brief Story', yeah, not way too creative, but thats ok, i can live with that. The idea is to have a short campaign just so you guys can have a feeling of playing the game and tell if its a good experience or not and help me build a better game. As always, thank you for your time and see you soon!

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